jmasterx jmasterx - 3 months ago 17
C++ Question

Rotating a point about another point (2D)

I'm trying to make a card game where the cards fan out. Right now to display it Im using the Allegro API which has a function:

al_draw_rotated_bitmap(OBJECT_TO_ROTATE,CENTER_X,CENTER_Y,X
,Y,DEGREES_TO_ROTATE_IN_RADIANS);


so with this I can make my fan effect easily. The problem is then knowing which card is under the mouse. To do this I thought of doing a polygon collision test. I'm just not sure how to rotate the 4 points on the card to make up the polygon. I basically need to do the same operation as Allegro.

for example, the 4 points of the card are:

card.x

card.y

card.x + card.width

card.y + card.height


I would need a function like:

POINT rotate_point(float cx,float cy,float angle,POINT p)
{
}


Thanks

Answer

Oh, that's easy.. first subtract the pivot point (cx,cy), then rotate it, then add the point again.

untested:

POINT rotate_point(float cx,float cy,float angle,POINT p)
{
  float s = sin(angle);
  float c = cos(angle);

  // translate point back to origin:
  p.x -= cx;
  p.y -= cy;

  // rotate point
  float xnew = p.x * c - p.y * s;
  float ynew = p.x * s + p.y * c;

  // translate point back:
  p.x = xnew + cx;
  p.y = ynew + cy;
  return p;
}