jmasterx - 2 years ago 103

C++ Question

I'm trying to make a card game where the cards fan out. Right now to display it Im using the Allegro API which has a function:

`al_draw_rotated_bitmap(OBJECT_TO_ROTATE,CENTER_X,CENTER_Y,X`

,Y,DEGREES_TO_ROTATE_IN_RADIANS);

so with this I can make my fan effect easily. The problem is then knowing which card is under the mouse. To do this I thought of doing a polygon collision test. I'm just not sure how to rotate the 4 points on the card to make up the polygon. I basically need to do the same operation as Allegro.

for example, the 4 points of the card are:

`card.x`

card.y

card.x + card.width

card.y + card.height

I would need a function like:

`POINT rotate_point(float cx,float cy,float angle,POINT p)`

{

}

Thanks

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Answer Source

Oh, that's easy.. first subtract the pivot point (cx,cy), then rotate it, then add the point again.

untested:

```
POINT rotate_point(float cx,float cy,float angle,POINT p)
{
float s = sin(angle);
float c = cos(angle);
// translate point back to origin:
p.x -= cx;
p.y -= cy;
// rotate point
float xnew = p.x * c - p.y * s;
float ynew = p.x * s + p.y * c;
// translate point back:
p.x = xnew + cx;
p.y = ynew + cy;
return p;
}
```

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