I have an object that creates another object. I pass the created object to some other object then destroy the original. Assuming the object I passed it to keeps its own reference, does destroying the creator also destroy the created object? I think the answer is no, but perhaps there are some caveats?
class MyObject : MonoBehaviour
MyObject myObj = new MyObject();
obj = o;
MyObject is a reference type so whatever Unity does when Destroy is called, it does not remove the object from memory; the reference is still valid.
The Destroy method seems to be just about removing the object from the game. There may be no Dispose involved which means the instance can be used without any issue.