Lnitus Lnitus - 2 months ago 13x
C# Question

In unity3D, Click = Touch?

I want to detect click/touch event on my gameObject 2D.

And this is my code:

void Update()
if (Input.touchCount > 0)

does not show when I click on screen or my gameObject.


Short answer: yes, touch may be handled with Input.GetMouseButtonDown().

  • Input.GetMouseButtonDown(), Input.mousePosition, and associated functions work as tap on the touch screen (which is kind of odd, but welcome). If you don't have a multi-touch game, this is a good way to keep the in-editor game functioning well while still keeping touch input for devices.
    (source: http://forum.unity3d.com/threads/31150-Unity-iPhone-Does-a-Mouse-Click-a-Screen-Touch)
    Though it is good for testing, I believe Input.GetTouch() should be used in production code.

  • Interesting approach is to add touch handling to OnMouseUp()/OnMouseDown() event:

    //  OnTouchDown.cs
    //  Allows "OnMouseDown()" events to work on the iPhone.
    //  Attach to the main camera.
    using UnityEngine;
    using System.Collections;
    using System.Collections.Generic;
    public class OnTouchDown : MonoBehaviour {
        void Update () {
            // Code for OnMouseDown in the iPhone. Unquote to test.
            RaycastHit hit = new RaycastHit();
            for (int i = 0; i < Input.touchCount; ++i)
                if (Input.GetTouch(i).phase.Equals(TouchPhase.Began)) {
                    // Construct a ray from the current touch coordinates
                    Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                    if (Physics.Raycast(ray, out hit))

    (source: http://answers.unity3d.com/questions/262951/android-clicking-to-touch.html#answer-262963)