Monte Hurd Monte Hurd - 4 months ago 27x
iOS Question

How do I make UILabel display outlined text?

All I want is a one pixel black border around my white UILabel text.

I got as far as subclassing UILabel with the code below, which I clumsily cobbled together from a few tangentially related online examples. And it works but it's very, very slow (except on the simulator) and I couldn't get it to center the text vertically either (so I hard-coded the y value on the last line temporarily). Ahhhh!

void ShowStringCentered(CGContextRef gc, float x, float y, const char *str) {
CGContextSetTextDrawingMode(gc, kCGTextInvisible);
CGContextShowTextAtPoint(gc, 0, 0, str, strlen(str));
CGPoint pt = CGContextGetTextPosition(gc);

CGContextSetTextDrawingMode(gc, kCGTextFillStroke);

CGContextShowTextAtPoint(gc, x - pt.x / 2, y, str, strlen(str));

- (void)drawRect:(CGRect)rect{

CGContextRef theContext = UIGraphicsGetCurrentContext();
CGRect viewBounds = self.bounds;

CGContextTranslateCTM(theContext, 0, viewBounds.size.height);
CGContextScaleCTM(theContext, 1, -1);

CGContextSelectFont (theContext, "Helvetica", viewBounds.size.height, kCGEncodingMacRoman);

CGContextSetRGBFillColor (theContext, 1, 1, 1, 1);
CGContextSetRGBStrokeColor (theContext, 0, 0, 0, 1);
CGContextSetLineWidth(theContext, 1.0);

ShowStringCentered(theContext, rect.size.width / 2.0, 12, [[self text] cStringUsingEncoding:NSASCIIStringEncoding]);

I just have a nagging feeling that I'm overlooking a simpler way to do this. Perhaps by overriding "drawTextInRect", but I can't seem to get drawTextInRect to bend to my will at all despite staring at it intently and frowning really really hard.


I was able to do it by overriding drawTextInRect:

- (void)drawTextInRect:(CGRect)rect {

  CGSize shadowOffset = self.shadowOffset;
  UIColor *textColor = self.textColor;

  CGContextRef c = UIGraphicsGetCurrentContext();
  CGContextSetLineWidth(c, 1);
  CGContextSetLineJoin(c, kCGLineJoinRound);

  CGContextSetTextDrawingMode(c, kCGTextStroke);
  self.textColor = [UIColor whiteColor];
  [super drawTextInRect:rect];

  CGContextSetTextDrawingMode(c, kCGTextFill);
  self.textColor = textColor;
  self.shadowOffset = CGSizeMake(0, 0);
  [super drawTextInRect:rect];

  self.shadowOffset = shadowOffset;