daavid245 daavid245 - 1 month ago 4x
C++ Question

C++ Winsock2 recv junk

So I am writing a Windows chat and for testing purposes my client program sends a "hello" message to the server every 300 ms.

First couple messages come good but then like for no reason they start to become junk- screenshot

Obviously I want to fix it and I seek for your help :) Here is my code:

Send function:

bool Target::Send(char *message)
int length = strlen(message);
int result = send(this->ccSock, (char*)&length, sizeof(int), 0);
if (result <= 0)
return false;


result = send(this->ccSock, message, length, 0);
return ((result > 0) ? true : false);

Receive function:

Message Server::Receive(SOCKET socket)
int length = 0;
int result = recv(socket, (char*)&length, sizeof(int), 0);


char *rcvData = new char[length];
result = recv(socket, rcvData, length, 0);

return { rcvData, result };

Message struct:

struct Message {
char *msg;
int size;

Main send code:

while (true)
if (!target->Send("hello"))
cout << "Connection broken\n";


Main receive code:

while (target.sock)
Message message = server->Receive(target.sock);
if (message.size > 0)
cout << message.msg << " (" << message.size << ")\n";
cout << "Target disconnected\n";


I would really appreciate your help as well as explanation why this is happening!


Your buffer is not null terminated. So when you are trying to print it using std::cout buffer overrun occurs. Correct version of receive code should be:

char *rcvData = new char[length+1];
result = recv(socket, rcvData, length, 0); 
rcvData[length] = '\0';

Also you never free allocated memory buffer, so your code leaks it on each Receive call.