desperado desperado - 9 months ago 43
Swift Question

Creating SKSpriteNode from SKTexture using pixeldata

I'm trying to create a SKSpriteNode from a 2D-Array of RGBA objects which represents the pixels in a image I want to create. But I don't know how to do it, and I searched for tutorials and could not find one.

For example:

struct RGBA {
var r: UInt8
var g: UInt8
var b: UInt8
var a: UInt8

let pixelData: [[RGBA]] = ...

function CreateSKSpriteNodeFromPixelData(data: [[RGBA]]) -> SKSpriteNode {
//......What goes on here?

Thank you very much for your help!


You need to create texture from RGBA pixel data and use it as constructor parameter for SKSpriteNode.

let texture = SKTexture(data: pixelData, size: pixelDataSize)
let sprite = SKSpriteNode(texture: texture)

SKTexture reference