Anonymous Anonymous - 3 months ago
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C++

vertex cordinates

//vertex array cordinates
	GLfloat vertexdataarray[] = {
		1.0,0.0,1.5,
		1.0,1.0,1.5,
		0.0,0.0,1.5,

		0.0,1.0,1.5,
		1.0,1.0,1.5,
		0.0,0.0,1.5,

		1.0, 0.0,
		1.0, 1.0,
		0.0, 0.0,
		
		0.0,1.0,
		1.0,1.0,
		0.0,0.0

	};


other vertex cordinates I have : 

GLfloat TSvertexdataarray[] = {
		1.5,0.0,1.5,
		1.0,1.0,1.5,
		0.0,0.0,1.5,

		0.0,1.5,1.5,
		1.0,1.0,1.5,
		0.0,0.0,1.5,

		1.0, 0.0,
		1.0, 1.0,
		0.0, 0.0,

		0.0,1.0,
		1.0,1.0,
		0.0,0.0

	};
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