Comtaler Comtaler - 1 year ago 117
Android Question

Firebase SDK for Unity crashes app with Dynamic Link

Has anyone tried the new Firebase SDK for Unity ( When I tried to integrate Dynamic Link feature, it crashes the app when there is an invite.

I have created a brand new project with the minimum set up ( for Android to add Dynamic link to my project. When the app launches without an invite, it starts fine. But when the app launches through an invite (, it crashes with the following error:

11-15 09:46:00.929 16329-16329/ D/firebase: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}
11-15 09:46:00.929 16329-16329/ D/Unity: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}: 0 at ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp:42 (17408, 0, 0)
11-15 09:46:00.930 16329-16329/ I/Unity: (InvitesClass) getInvitation:onResult:Status{statusCode=SUCCESS, resolution=null}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Firebase.FirebaseHandler:LogMessage(LogLevel, String)

(Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

--------- beginning of crash

11-15 09:46:00.937 16329-16329/ A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 16329 (

Answer Source

This is found to be a bug in the current version of the sdk(1.0.1):

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