I'm about to use WebGl in a academic project to preview some 2d and 3d models in a given format.
While I'm reading some documentation, I would like to know, from your experience, what would be the best API to speedup development and abstract some low-level calls and also the best IDE to work with it.
Cross browser compatibility is not a major problem.
I've decided about WebGl because I would like to create a web interface for my project to help sharing my progress.
Do you even recommend using WebGl for that?
Three.js is really awesome to work with regarding developing WebGL apps. It makes creating what you want very easy (create a scene object, create some things you want to show, then add them to the scene and render. No need to mess around with GLSL and low level stuff right off the bat, although you could if you really wanted to).