I'm trying -unsuccessfully- to get a Three.js project to work within the Ruby on Rails framework
I keep thinking that there must be an easier way to do this than the way I'm doing it at the moment
First I googled for a guide/tutorial on how to port working Three.js code to rails and found very little on the subject. Which I figure means: either people don't do it very often -or- that it's so obvious that no one has bothered to document it.
I googled for a three.js gem and found one here - http://rubygems.org/gems/threejs-rails
(which I gave up trying to get to work - after much messing around with the manifest file)
I installed the source of Three.js into the vendors folder and messed around with the manifest file again. This time I had more success - although there seems to be dependency issues within Three.js that require_tree (and myself) are oblivious to.
So theoretically, I could probably get it to work after a several hours of figuring out the Three.js loading sequence, but this doesn't feel right.
I feel like I've gone down a blind alley here and I'm missing something obvious.
Rails is, primarily, a back end server side framework. Three.js is a front end library for rendering WebGL in a browser. They have little to do with each other. I think you're trying too hard.
#= require threeto your
Now launch the server, load a page, and type