James D. Schwartz James D. Schwartz - 1 month ago 6x
Swift Question

Assign first user touch to variable

I am trying to enable touch on pieces of a sliding tile puzzle so they can each move around the screen.

I want to assign the user's first tap on the screen to

, then perform some action.
In older code,
[[touches allObjects] objectAtIndex:0]
is what I needed, but not sure how to make this line of code work in Swift.

var tapCen = CGPoint();
var left = CGPoint();
var right = CGPoint();
var top = CGPoint();
var bottom = CGPoint();

override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?)
let allTouches = event?.allTouches()
let myTouch = allTouches?.first

if myTouch!.view != self.view
tapCen = myTouch!.view!.center



You can try this

let allTouches = event.allTouches()
let myTouch = allTouches?.first

Swift 3.0

let allTouches = event?.allTouches
let myTouch = allTouches?.first