Dan Dan - 9 days ago 5
C# Question

Parse data from multiple json arrays in c#

I am trying to search this Json Code to find statistics:

"summonerId": 32033681,
"modifyDate": 1403658807000,
"champions": [{
"id": 40,
"stats": {
"totalSessionsPlayed": 1,
"totalSessionsLost": 0,
"totalSessionsWon": 1,
"totalChampionKills": 1,
"totalDamageDealt": 27006,
"totalDamageTaken": 9924,
"mostChampionKillsPerSession": 1,
"totalMinionKills": 17,
"totalDoubleKills": 0,
"totalTripleKills": 0,
"totalQuadraKills": 0,
"totalPentaKills": 0,
"totalUnrealKills": 0,
"totalDeathsPerSession": 2,
"totalGoldEarned": 8383,
"mostSpellsCast": 0,
"totalTurretsKilled": 2,
"totalPhysicalDamageDealt": 8957,
"totalMagicDamageDealt": 18049,
"totalFirstBlood": 0,
"totalAssists": 13,
"maxChampionsKilled": 1,
"maxNumDeaths": 2
"id": 36,
"stats": {
"totalSessionsPlayed": 1,
"totalSessionsLost": 1,
"totalSessionsWon": 0,
"totalChampionKills": 0,
"totalDamageDealt": 14267,
"totalDamageTaken": 7649,
"mostChampionKillsPerSession": 0,
"totalMinionKills": 33,
"totalDoubleKills": 0,
"totalTripleKills": 0,
"totalQuadraKills": 0,
"totalPentaKills": 0,
"totalUnrealKills": 0,
"totalDeathsPerSession": 5,
"totalGoldEarned": 3258,
"mostSpellsCast": 0,
"totalTurretsKilled": 0,
"totalPhysicalDamageDealt": 4992,
"totalMagicDamageDealt": 9165,
"totalFirstBlood": 0,
"totalAssists": 0,
"maxChampionsKilled": 0,
"maxNumDeaths": 5

In the following example, I want to be able search for totalSessionsWon for id 36. I tried accessing the data how I have been accessing data from other JSON files but it doesn't allow me to specify the id of the champion I am searching for:

string jsonInput = new WebClient().DownloadString(@usableurl); //Reads the JSON from the API
string usableJson = @"JObject.Parse(jsonInput)"; //converts the JSON from the API to a usable form
var usableJson["champions"]["stats"]["totalSessionWon"];

Is there a way that I could choose a specific statistic based on the id before it?

I'm new to using both JSON and C#, so your help is especially appreciated!


If Newtonsoft.Json; is new for you than you can have a look at how to install Newtonsoft now once the installation is done i would love to tell you that XML, JSON are an open-standard format that uses human-readable text to transmit data objects consisting of attribute–value pairs. The fetching of the data from this kind of strings would be as easier as database.

For fetching the data from the json string with ease first we need to make the object of the json string which shows the heirarchy and thus we need to see how our data or json string looks like. So if you see the top most level of the heirarchy contains summonerId, modifyDate and champions Inside champions there could be n number of champion details so we created the list of champion as champions

now one level down of the heirarchy you can see the champion id and his stats so stats would be one more class to create about the champion. so your class would look like

public class Rootobject
    public int summonerId { get; set; }
    public long modifyDate { get; set; }
    public List<Champion> champions { get; set; }

public class Champion
    public int id { get; set; }
    public Stats stats { get; set; }

public class Stats
    public int totalSessionsPlayed { get; set; }
    public int totalSessionsLost { get; set; }
    public int totalSessionsWon { get; set; }
    public int totalChampionKills { get; set; }
    public int totalDamageDealt { get; set; }
    public int totalDamageTaken { get; set; }
    public int mostChampionKillsPerSession { get; set; }
    public int totalMinionKills { get; set; }
    public int totalDoubleKills { get; set; }
    public int totalTripleKills { get; set; }
    public int totalQuadraKills { get; set; }
    public int totalPentaKills { get; set; }
    public int totalUnrealKills { get; set; }
    public int totalDeathsPerSession { get; set; }
    public int totalGoldEarned { get; set; }
    public int mostSpellsCast { get; set; }
    public int totalTurretsKilled { get; set; }
    public int totalPhysicalDamageDealt { get; set; }
    public int totalMagicDamageDealt { get; set; }
    public int totalFirstBlood { get; set; }
    public int totalAssists { get; set; }
    public int maxChampionsKilled { get; set; }
    public int maxNumDeaths { get; set; }

Now since we already got the structure we need to Deserialize the string to the object of our type that is Rootobject. That will convert that normal json string to fill in the objects. Now just fetch the details like eating a cake.

using Newtonsoft.Json;

Rootobject rt = JsonConvert.DeserializeObject<Rootobject>(jsonstr);
if(rt.champions[1].id == 36)