Siriss Siriss - 11 months ago 62
iOS Question

Stop SKSpriteNode from slowing down

I am trying to keep my SKSpriteNodes moving at a constant speed forever, even after collisions. I have set gravity to 0, friction to 0, and linear and angular dampening to zero, but the Sprites still slowly slow down to zero velocity. How can I keep them moving?

Based on the answer below, this is what I have tried:
EDIT This code below works! I just had to check if the nodes were going slower than the limit and speed them up.

[self enumerateChildNodesWithName:kBallName usingBlock:^(SKNode *node, BOOL *stop)
SKSpriteNode *ball = (SKSpriteNode *)node;
if (ball.physicsBody.velocity.dx < 0) {
if (ball.physicsBody.velocity.dx > -50)
ball.physicsBody.velocity = CGVectorMake(-50, ball.physicsBody.velocity.dy);
if (ball.physicsBody.velocity.dx > 0) {
if (ball.physicsBody.velocity.dx < 50)
ball.physicsBody.velocity = CGVectorMake(50, ball.physicsBody.velocity.dy);
if (ball.physicsBody.velocity.dy < 0) {
if (ball.physicsBody.velocity.dy > -50)
ball.physicsBody.velocity = CGVectorMake(ball.physicsBody.velocity.dx, -50);
if (ball.physicsBody.velocity.dy > 0) {
if (ball.physicsBody.velocity.dy > 50)
ball.physicsBody.velocity = CGVectorMake(ball.physicsBody.velocity.dx, 50);


If you apply an impulse to a node's physics body it is only applied once. Think of kicking a ball. Applying a force on the other hand is like a continuos push, like an engine moving a car. Keep in mind that if you continue to apply force, your node will get faster and faster so you will have to assign a speed limit at some point. You can do that with something like this:

if(myNode.physicsBody.velocity.dx > 300)
    myNode.physicsBody.velocity = CGVectorMake(300, myNode.physicsBody.velocity.dy);

That will limit your "moving right" speed to 300.

Another option is to move your node manually by changing it's position. You can do that by using something like myNode.position = CGPointMake(myNode.position.x+1, myNode.position.y);. That will move your node to the right by 1 every time the code is run.