GTG101 - 1 year ago 83

Swift Question

I'm trying to create a game in which a projectile is launched at a random angle.

To do this I need to be able to generate two random Int's. I looked up some tutorials and came up with this:

`var random = CGFloat(Int(arc4random()) % 1500)`

var random2 = CGFloat(Int(arc4random()) % -300)

self.addChild(bullet)

bullet.physicsBody!.velocity = CGVectorMake((random2), (random))

It worked for a while but now it just crashes.

Any help would be appreciated.

Answer

What I find I use the most is `arc4random_uniform(upperBound)`

which returns a random Int ranging from zero to upperBound -1.

```
let random = arc4random_uniform(1500)
let random2 = arc4random_uniform(300) * -1
//pick a number between 1 and 10
let pick = arc4random_uniform(10)+1
```

The lowdown on the arc4 functions: arc4random man page

GameplayKit has a nice class wrapping the arc4 functions: GameplayKit Randomness

and a handy reference: Random Hipster

Source (Stackoverflow)