Has any one got recommendations (technical, functional, or otherwise) for one of these game engines over the other?
I've worked through a couple of tutorials for each of them, and they both seem pretty functional, but at this point I don't know enough about either of them to make a decision either way. I think either of them will require a fairly large number of hours invested in learning the engine so I'm keen to try and pick one I'll be wanting to stick with.
So far it seems that AndEngine is slightly more popular, but libgdx has the ability to run games on the desktop which seems a pretty big advantage...
I guess also, I'm fairly new to android development, and am finding it a bit of a struggle - is one of these significantly easier than the other?
This is what you need to look into it, words from the developer of
Personally, I prefer
AndEngine, since I just need to develop on Android mobile platform only and this engine really does optimize the performance over
Please not making comparison of these two, 5 years ago, AndEngine was good, but it is already dead while libgdx has been improved greatly over years.