Penn- - 9 days ago 4x

Javascript Question

Last week I had some problems with a simple program I am doing and somebody here helped me. Now I have run into another problem.

I currently have this code:

`var findItem = function(desiredItem) {`

var items = [

{ item: "rusty nail", probability: 0.25 },

{ item: "stone", probability: 0.23 },

{ item: "banana", probability: 0.20 },

{ item: "leaf", probability: 0.17 },

{ item: "mushroom", probability: 0.10 },

{ item: "diamond", probability: 0.05 }

];

var possible = items.some( ({item, probability}) =>

item === desiredItem && probability > 0 );

if (!possible) {

console.log('There is no chance you\'ll ever find a ' + desiredItem);

return;

}

var sum = items.reduce( (sum, {item, probability}) => sum+probability, 0 );

while (true) {

var value = Math.random() * sum;

var lootedItem = items.find(

({item, probability}) => (value -= probability) <= 0 ).item;

if (lootedItem === 'diamond') break;

console.log("Dang! A " + lootedItem + " was found...");

}

console.log("Lucky! A " + desiredItem + " was found!");

}

findItem('diamond');

Now I would like to expand on this by adding another value called

`category`

`items`

`2`

`5`

`10`

`diamond`

`category: 10`

`findItem`

Answer

You could use this update to that code:

```
// Pass the item list and the desired category as arguments:
var findItem = function(items, category, desiredItem) {
// apply filter to items, so only those of the given category remain:
items = items.filter( item => item.category == category );
// rest of code remains the same:
var possible = items.some( ({item, probability}) =>
item === desiredItem && probability > 0 );
if (!possible) {
console.log('There is no chance you\'ll ever find a ' + desiredItem);
return;
}
var sum = items.reduce( (sum, {item, probability}) => sum+probability, 0 );
var t = 10;
while (true) {
var value = Math.random() * sum;
var lootedItem = items.find(
({item, probability}) => (value -= probability) <= 0 ).item;
if (lootedItem === desiredItem) break; // fixed this condition!
console.log("Dang! A " + lootedItem + " was found...");
t--; if (t <= 0) throw "loop";
}
console.log("Lucky! A " + desiredItem + " was found!");
}
// Define items here with their category
var items = [
{ item: "rusty nail", probability: 0.25, category: 2 },
{ item: "stone", probability: 0.23, category: 2 },
{ item: "banana", probability: 0.20, category: 2 },
{ item: "leaf", probability: 0.17, category: 5 },
{ item: "mushroom", probability: 0.10, category: 5 },
{ item: "diamond", probability: 0.05, category: 10 }
];
// Call function with extra arguments:
findItem(items, 5, 'mushroom');
console.log('second run:');
// This will obviously give a hit immediately, as there is only one possible item:
findItem(items, 10, 'diamond');
```

The changes are:

- Pass more arguments to your function: the items list and the desired category
- Apply a filter on the items list as first action in the function
- Fix an issue concerning the
`lootedItem`

test -- it had "diamond" hard-coded. - Define the items list outside of the function and add category values to each element.
- Adapt the call of the function to pass the extra arguments.

Source (Stackoverflow)

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