I am pretty sure, this was answered already and I read many related stuff but somehow I am not getting it to work in my code. Here is the exact code base.
I have this async method in my library, that returns a string upon doing some DB entries:
public class MyLibrary
{
public async Task<string> DoSomethingAsync()
{
return await DoAsync();
}
// some private method, with multiple parameters
private Task<string> DoAsync()
{
return Task.Run(() => Do());
}
}
var myTask = MyLibraryobject.DoSomethingAsync();
console.Write(myTask.Result);
var myTask = Task.Run(async () => await MyLibraryobject.DoSomethingAsync());
myTask.Wait();
console.Write(myTask.Result);
Now on UI, below resulted a frozen state or deadlock:
var myTask = MyLibraryobject.DoSomethingAsync();
This is blocking the UI because it is not awaited. You simply need to await an async method
string res = await MyLibraryobject.DoSomethingAsync();
and the above should be placed in the UI inside an async context too.
Edit - reply to comment do "you mean another wrapper async method, which returns Task<string>
..."? No,I don't. When I wrote "inside an async context" I meant to add the async keyword to a subscribed event, like a button click, if you are in the code behind or to your delegate command implementation, if you are in a more advanced MVVM implementation of the GUI.
Furthermore, your class library is supposed to do something truly asynchronous, not just starting a task and wrapping it inside a formally async method, like it is your DoAsync
.
Edit - in reply to comment "how should avoid" it? If you can't do async all the way, just keep the library and the API sync and unblock the UI by starting a separate thread to call the sync api.