onaclov2000 onaclov2000 -3 years ago 83
C Question

Are If Thens faster than multiplication and assignment?

I have a quick question, suppose I have the following code and it's repeated in a simliar way 10 times for example.

if blah then
number = number + 2^n
end if


Would it be faster to evaluate:

number = number + blah*2^n?


Which also brings the question, can you multiply a boolean value times a integer (Although I am not sure the type that is returned from 2^n, is it an integer or unsigned..etc)? (I'm working in Ada, but let's try to generalize this maybe?)

EDIT: Sorry I should clarify I am looking at 2 to the power of n, and I put c in there cause I was interested for my own learning in the future if I ever run into this problem in c and I think there are more c programmers out there on these boards then Ada (I'm assuming and you know what that means), however my current problem is in the Ada language, but the question should be fairly language independent (I hope).

Answer Source

if we are talking about C and blah is not within your control, then just do this:

if(blah) number += (1<<n);

There is really not a boolean in C and does not need to be, false is zero and true is not zero, so you cannot assume that not zero is 1 which is what you would need for your solution, nor can you assume that any particular bit in blah is set, for example:

number += (blah&1)<<n;

Would not necessarily work either because 0x2 or 0x4 or anything non-zero with bit zero clear is considered a true. Typically you will find 0xFFF...FFFF (minus one, or all ones) used as true, but you cannot rely on typical.

Now, if you are in complete control over the value in blah, and keep it strictly to a 0 for false and 1 for true then you could do what you were asking about:

number += blah<<n;

And avoid the potential for a branch, extra cache line fill, etc.

Back to the generic case though, taking this generic solution:

unsigned int fun ( int blah, unsigned int n, unsigned int number )
{
    if(blah) number += (1<<n);
    return(number);
}

And compiling for the two most popular/used platforms:

    testl   %edi, %edi
    movl    %edx, %eax
    je  .L2
    movl    $1, %edx
    movl    %esi, %ecx
    sall    %cl, %edx
    addl    %edx, %eax
.L2:

The above uses a conditional branch.

The one below uses conditional execution, no branch, no pipeline flush, is deterministic.

  cmp   r0,#0
  movne r3,#1
  addne r2,r2,r3,asl r1
  mov   r0,r2
  bx    lr

Could have saved the mov r0,r2 instruction by re-arranging the arguments in the function call, but that is academic, you wouldnt burn a function call on this normally.

EDIT:

As suggested:

unsigned int fun ( int blah, unsigned int n, unsigned int number )
{
    number += ((blah!=0)&1)<<n;
    return(number);
}
  subs  r0, r0, #0
  movne r0, #1
  add   r0, r2, r0, asl r1
  bx    lr

Certainly cheaper, and the code looks good, but I wouldnt make assumptions that the result of blah!=0, which is zero or whatever the compiler has defined as true always has the lsbit set. It doesnt have to have that bit set for the compiler to generate working code. Perhaps the standards dictate the specific value for true. by re-arranging the function parameters the if(blah) number +=... will also result in three single clock instructions and not have assumptions.

EDIT2:

Looking at what I understand to be the C99 standard:

The == (equal to) and != (not equal to) operators are analogous to the relational operators except for their lower precedence. Each of the operators yields 1 if the specified relation is true and 0 if it is false.

Which explains why the above edit works and why you get the movne r0,#1 and not some other random number.

The poster was asking the question with regards to C but also noted that ADA was the current language, from a language independent perspective you should not assume "features" like the C feature above and use an if(blah) number = number + (1<<n). But this was asked with a C tag so the generically (processor independent) fastest result for C is, I think, number += (blah!=0)<<n; So Steven Wright's comment had it right and he should get credit for this.

The posters assumption is also basically correct, if you can get blah into a 0 or 1 form then using it in the math is faster in the sense that there is no branch. Getting it into that form without it being more expensive than a branch is the trick.

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