Bright Future Bright Future - 1 month ago 5x
Swift Question

How to modify instance value without using a function?

I have a class:

class WeaponItems {

var name: String
var index: Int
var price: Int
var weaponPower: Int = 0
var attackSpeed: Double = 0
var criticalChance: Double = 0
var criticalDamage: Double = 0

init(name: String, index: Int, price: Int){ = name
self.index = index
self.price = price

var weaponBlade = WeaponItems(name: "Weapon Blade", index: 0, price: 300)
weaponBlade.weaponPower = 15
// Error: expected declaration

var swiftShooter = WeaponItems(name: "Swift Shooter", index: 1, price: 300)
swiftShooter.attackSpeed = 0.2
// Error: expected declaration

var minionsFoot = WeaponItems(name: "Minions Foot", index: 3, price: 300)
minionsFoot.criticalChance = 0.1
minionsFoot.criticalDamage = 0.1
// Error: expected declaration


I need to set
... for each item, I got an error doing it this way.

I found answers saying you have to use a function to modify instances' values, but I feel that makes the code complicated, how do I set the value of it otherwise?

The concern of using a function is it'll separate the instance-creating and value-setting process, making the code harder to maintain.


If you wish to have default property values, which you would also like the opportunity to customise when creating an instance, then I would recommend using default parameter values in your initialiser. This will allow you to create a new instance of your WeaponItems class with the actual property values known at initialisation, rather than some default values which you then change immediately after.

I also strongly agree with Luca D'Alberti – there is no need for your 'preset weapons' to be instance properties. As they don't rely on any instance state, or are unique to a given instance – they should be static.

For example:

class Weapon {

    static var blade : Weapon {
        return Weapon(name: "Blade", index: 0, price: 300, power: 15)

    static var swiftShooter : Weapon {
        return Weapon(name: "Swift Shooter", index: 1, price: 300, attackSpeed: 0.2)

    static var minionsFoot : Weapon {
        return Weapon(name: "Minions Foot", index: 3, price: 300, criticalChance: 0.1, criticalDamage: 0.1)

    var name: String
    var index: Int
    var price: Int
    var power: Int
    var attackSpeed: Double
    var criticalChance: Double
    var criticalDamage: Double

    init(name: String, index: Int, price: Int,
         power: Int = 0, attackSpeed: Double = 0,
         criticalChance: Double = 0, criticalDamage: Double = 0) { = name
        self.index = index
        self.price = price
        self.power = power
        self.attackSpeed = attackSpeed
        self.criticalChance = criticalChance
        self.criticalDamage = criticalDamage

let blade = Weapon.blade
let swiftShooter : Weapon = .swiftShooter