Jesse Jesse - 1 month ago 12
Swift Question

Swift Realm, load the pre-populated database the right way?

I'm pretty new to ios development.

I follow this migration example to use pre-populated database and change the code a little bit

here is the final code I use on

AppDelegate -> func application


let defaultPath = Realm.Configuration.defaultConfiguration.path!
let path = NSBundle.mainBundle().pathForResource("default", ofType: "realm")

if let bundledPath = path {

print("use pre-populated database")
do {
try NSFileManager.defaultManager().removeItemAtPath(defaultPath)
try NSFileManager.defaultManager().copyItemAtPath(bundledPath, toPath: defaultPath)

} catch {
print("remove")
print(error)
}
}


I'm testing this in a real device.

It works but according to the code logic, it'll always be reset to the pre-populated database. This is verified: the data is reset after app restart.

I tried
moveItemAtPath
instead of
copyItemAtPath
. permission error

I tried to delete the pre-populated database file after copy. permission error

I tried to use the pre-populated database file as the realm default configuration path. error occurs too.

TiM TiM
Answer

Yeah, your logic is correct. Every time this code gets executed, the default Realm file in the Documents directory is deleted and replaced with the static copy that came with the app bundle. This is done by design in the Realm sample code in order to demonstrate the migration process each time the app is launched.

If you only want that to happen one time, the easiest way to do it would be to check beforehand to see if a Realm file already exists at the default path, and then perform the copy only when it isn't already there. :)

let alreadyExists = NSFileManager.defaultManager().itemExistsAtPath(defaultPath)

if alreadyExists == false && let bundledPath = path {

    print("use pre-populated database")
    do {
        try NSFileManager.defaultManager().removeItemAtPath(defaultPath)
        try NSFileManager.defaultManager().copyItemAtPath(bundledPath, toPath: defaultPath)

    } catch {
        print("remove")
        print(error)
    }
}
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