What language are the shaders written in?
- Would it even be worthwhile to attempt to do such a thing, taking into account how shaders work?
- How does one pass variables back and forth during runtime? Or if not possible, how does one pass information back after the shader finishes executing?
- I would assume this automatically compiles the script so that it runs across all the cores in the graphics card, can I get a confirmation?
If relevant, in this specific case, I'm trying to factor fairly large numbers as part of a [very] extended compsci project.
- WebGL shaders are written in GLSL.