DW_Ant DW_Ant - 18 days ago 6
C++ Question

Binding a std::function to the same function of a different object instance

Is it possible to rebind a std::function to point to the same function but with a different object instance?

Say if I have an object that has a std::function that is bound to another function, but if that object was copied to another instance, I'd like to rebind the std::function to that new instance instead of the old instance.

#include "stdafx.h"
#include <iostream>
#include <functional>

class EventHandler
{
public:
int Num;
std::function<int()> OnEvent;

EventHandler (int inNum)
{
Num = inNum;
}

EventHandler (const EventHandler& other)
{
Num = other.Num;
OnEvent = other.OnEvent; //TODO: Need some way to redirect the std::function to the new instance rather than having the delegate point to the original object's handler.
}

int HandleEvent ()
{
return Num;
}
};

int main()
{
EventHandler a(4);
a.OnEvent = std::bind(&EventHandler::HandleEvent, a);
EventHandler b(a);
b.Num = 5;
//Uncommenting the line below is a manual way of redirecting event handler to the new instance.
//b.OnEvent = std::bind(&EventHandler::HandleEvent, b);

int aResult = a.OnEvent();
int bResult = b.OnEvent();

//This will print out 4 and 4 instead of 4 and 5 since b is still bound to a's event handler.
std::cout << "aResult=" << aResult << " bResult=" << bResult << '\n';

return 0;
}


I'm open to having a wrapper of the std::function to store additional information.

Answer

The following code introduced a binding_function<R(Args...)>, which is called like function<R()>, and arguments can be rebind anytime after it constructed (assuming it was not nullptr).

#include <functional>
#include <tuple>
#include <utility>
#include <memory>
#include <iostream>

template <typename T>
class binding_function;

template <typename R, typename... Args>
class binding_function<R(Args...)> : std::function<R()>
{
  using base_function = std::function<R(Args...)>;
  using binded_function = std::function<R()>;
  base_function base;

public:
  binding_function() = default;

  template <typename BaseF, typename... TArgs>
  binding_function(BaseF&& f, TArgs&&... args)
    : base(std::forward<BaseF>(f)) {
    rebind(std::forward<TArgs>(args)...);
  }

  template <typename... TArgs>
  void rebind(TArgs&&... args)
  {
    static_cast<binded_function&>(*this) = 
      std::bind(base, std::forward<TArgs>(args)...);
  }

  using binded_function::operator();
};

class EventHandler
{
public:
    // change type of OnEvent to binding_function
    binding_function<int(EventHandler)> OnEvent;

    // others remain the same
};

int main()
{
    EventHandler a(4);

                // first binding
    a.OnEvent = {&EventHandler::HandleEvent, a};
    EventHandler b(a);
    b.Num = 5;
    b.OnEvent.rebind(b);  // rebinding

    int aResult = a.OnEvent();
    int bResult = b.OnEvent();

    //This will print out 4 and 4 instead of 4 and 5 since b is still bound to a's event handler.
    std::cout << "aResult=" << aResult << "  bResult=" << bResult << '\n';

    return 0;
}