Cbas Cbas - 1 month ago 25x
Android Question

Bad image quality after resizing/scaling bitmap

I'm writing a card game and need my cards to be different sizes in different circumstances. I am storing my images as bitmaps so that they can be quickly drawn and redrawn (for animation).

My problem is that no matter how I try and scale my images (whether through a matrix.postScale, a matrix.preScale, or a createScaledBitmap function) they always come out pixelated and blurry. I know that its the scaling thats causing the problem because the images look perfect when drawn without resizing.

I have worked through every solution described in these two threads:

android quality of the images resized in runtime

quality problems when resizing an image at runtime

but still haven't gotten anywhere.

I store my bitmaps (into a hashmap) with this code:

cardImages = new HashMap<Byte, Bitmap>();
cardImages.put(GameUtil.hearts_ace, BitmapFactory.decodeResource(r, R.drawable.hearts_ace));

and draw them with this method (in a Card class):

public void drawCard(Canvas c)
//retrieve the cards image (if it doesn't already have one)
if (image == null)
image = Bitmap.createScaledBitmap(GameUtil.cardImages.get(ID),
(int)(GameUtil.standardCardSize.X*scale), (int)(GameUtil.standardCardSize.Y*scale), false);

//this code (non-scaled) looks perfect
//image = GameUtil.cardImages.get(ID);

matrix.setTranslate(position.X, position.Y);

//These methods make it look worse
//matrix.preScale(1.3f, 1.3f);
//matrix.postScale(1.3f, 1.3f);

//This code makes absolutely no difference
Paint drawPaint = new Paint();

c.drawBitmap(image, matrix, drawPaint);

Any insight would be greatly appreciated. Thanks


I had blury images on low screen resolutions until I disabled scaling on bitmap load from resources:

Options options = new BitmapFactory.Options();
    options.inScaled = false;
    Bitmap source = BitmapFactory.decodeResource(a.getResources(), path, options);