I've created a game using html5 and websockets that is played with both a pc and a mobile device (multiple mobile devices can also be played):
The game has a Stage - The PC or a tablet device.
And several players — Other mobile devices
The current connection between the Stage and Players is with a number (the Stage shows a number and a player can join through that number), however, I'm searching for a way that the Players can join just by being in the same local network as the Stage - meaning auto-discovery through a local network.
I've been searching WebRTC and other p2p solutions but I can't find anything. Is there something else I can use or is it completely impossible?
As well as the one pointed out in the comment above. It looks like it's either android or IOS. Someone should write one that works on both!
If it was me. I would probably work with the browser headers on the Stage: REMOTE_ADDR, HTTP_CLIENT_IP, etc. There are some fine points to doing this: http://roshanbh.com.np/2007/12/getting-real-ip-address-in-php.html
On a local network, you'll be able to get the real IP address of each device. Private networks fall into a particular address space:
10.0.0.0 - 10.255.255.255 172.16.0.0 - 172.31.255.255 192.168.0.0 - 192.168.255.255
So your Stage will know when its clients are connecting to it on a LAN. Does that get you where you need to go?