I have an app using SpriteKit, which transitions between different Scenes on user input. I have defined all Scenes in separate
If you are placing Actions onto the SKScene file, then it will fire at the timeline provided, you will not be able to grab and hold it. But what you can do, is on the timeline table in your scene file, is do CMD + click on your desired action. and save it as a reference. This will create an sks file that will house your actions.
Now that you have the actions in an action file, you can use
SKAction(named:"actionname") to pull it out.
If it is an action you are going to be using over and over, I would recommend storing this into a variable, and just calling the variable when needed.