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Codeusing UnityEngine; using System.Collections; public class Button : MonoBehaviour { public string axesName; public Sprite buttonPressed; public bool isRussia; public GameObject enemyHand; public GameObject playerHand; public float buttonRange; private SpriteRenderer spRend; private GameManager gManager; private float buttonRangeCheck; private float defendRangeCheck; public bool pressed; // Use this for initialization void Start() { spRend = GetComponent<SpriteRenderer>(); gManager = FindObjectOfType<GameManager>(); } // Update is called once per frame void Update() { buttonRangeCheck = Vector2.Distance(enemyHand.transform.position, transform.position); defendRangeCheck = Vector2.Distance(playerHand.transform.position, transform.position); if (!pressed) { if (Input.GetButtonDown(axesName)) { if (buttonRangeCheck <= buttonRange) { if (defendRangeCheck > buttonRange) { pressed = true; spRend.sprite = buttonPressed; if (isRussia) gManager.ameButtonCount++; else gManager.rusButtonCount++; } } } } } }

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